Ember Wastes
Post-apocalyptic volcanic landscape rendered in Cycles. Hand-sculpted rock formations, volumetric smoke and god rays.
3D Artist & Visual Designer
I craft immersive 3D environments and expressive character designs using Blender, ZBrush and Substance Painter — turning imagination into breathtaking, render-ready art.
A passionate 3D artist obsessed with detail, lighting, and storytelling through vertices, polygons and pixels.
I'm a freelance 3D artist with over 3 years of experience specialising in 3D environments and character design. From dense alien jungles to battle-worn warriors, I build worlds and beings that feel real, lived-in, and alive.
My pipeline revolves around Blender for modelling and rendering, ZBrush for high-poly sculpting, and Substance Painter for PBR texturing — giving every asset film-quality finish at game-engine-ready poly counts.
Whether you need a cinematic hero character, a sprawling fantasy landscape, or stylised props for your indie game, I deliver polished, production-ready assets on time.
3D Projects
Happy Clients
Years Experience
A curated selection of environments, characters, and assets crafted with passion and precision.
Post-apocalyptic volcanic landscape rendered in Cycles. Hand-sculpted rock formations, volumetric smoke and god rays.
Battle-hardened female knight with intricate plate armour, sculpted at 40M polys in ZBrush and retopologised for real-time.
Rain-soaked cyberpunk back-alley with neon reflections, wet concrete, holographic signage and atmospheric fog in EEVEE.
Stylised dark-fantasy spellcaster with cloth simulation, particle-based robe fabric and emissive rune tattoos.
Overgrown jungle temple with moss, vines, water caustics and dynamic lighting via Blender Geometry Nodes.
Pack of 6 fantasy melee weapons with full PBR texture sets — baked from high-poly ZBrush sculpts, game-engine ready.
Full-body sci-fi character with hard-surface exo-suit, visor glass shader, mechanical arms and rigged for animation.
Hero prop set — retro diner booth, cracked floor tiles, broken neon sign and dusty counter with full 4K texture maps.
Isolated sci-fi outpost buried in a blizzard with sub-surface ice scattering, wind-driven particle snow and moody interior light.
Clear, transparent commissions. Every project starts with a brief — I'll quote exactly what your vision needs.
Single prop or simple scene
Character or full environment scene
Production-ready character + scene
All commissions start with a free consultation. Custom quotes available for complex scenes, game asset packs or animation sequences. Get in touch →
Have a character, scene or game asset in mind? Describe your vision and I'll get back to you within 24 hours.
Whether it's a solo indie project or a AAA studio commission, I bring the same level of craft and care to every polygon.